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==Software==
 
==Software==
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A rapidly growing collection of software is available including a palette editor, palette files to re-colour existing games, a 6-bit RGB colour extension to CP/M plus, a slideshow of converted Commodore 64 hi-res pictures, and brand new games, all of which can be found at [http://sites.google.com/site/ulaplus/home].
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A rapidly growing collection of software is available including a palette editor, palette files to re-colour existing games, a 6-bit RGB colour extension to CP/M plus, a slideshow of converted Commodore 64 hi-res pictures, and brand new games, all of which can be found at [https://sites.google.com/site/ulaplus/home].
    
The palette editor enables you to create a palette for use with existing software without needing to rewrite the software. You can save the palette and load it before loading the original software as normal. In this way all existing software can be re-coloured without any programming knowledge required.
 
The palette editor enables you to create a palette for use with existing software without needing to rewrite the software. You can save the palette and load it before loading the original software as normal. In this way all existing software can be re-coloured without any programming knowledge required.
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An introduction to using the ULAplus palette from BASIC is also available [http://sites.google.com/site/ulaplus/documentation/guide-to-using-ulaplus/UsingtheULAplus64colourmodefromSinclairBasic.pdf]
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An introduction to using the ULAplus palette from BASIC is also available [https://sites.google.com/site/ulaplus/documentation/guide-to-using-ulaplus/UsingtheULAplus64colourmodefromSinclairBasic.pdf]
    
{{CC-BY-SA-techwiki|ZX Spectrum 64 Colour Mode|ZX_Spectrum_64_Colour_Mode}}
 
{{CC-BY-SA-techwiki|ZX Spectrum 64 Colour Mode|ZX_Spectrum_64_Colour_Mode}}

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